Following Diablo 3 updates from the PAX (Penny Arcade Expo)
Health orbs after kills. In one of the most interesting changes to the series, the roles of potions will be changed. They will no longer be as abundant as they previously were. Instead, gamers will collect health from fallen foes to replenish health. This will allow for more action as injured players will have to face off and defeat enemies to gather needed health.
Potions. While there will be potions in the game as mentioned, they will be rarer and of a more special nature. The goal is for players to have less resource management in combat as having to click away from enemies and arrange and click toolbars in combat is to be avoided as much as possible.
Gamereactor interviewed Jay Wilson and clarified some new stuff regards health potions vs. orbs.
I think our first thought was don’t screw it up. Originally… The very first thing we focused on was establishing what we thought the core elements of Diablo. The high level things that really defined the games. Things like replayability through randomness, customization of characters, the item game, the approachability of gameplay, the isometric camera. These are all things we felt are core to the Diablo series. And then when we figured that out, we really focused on, okay, what do we want to make better or add to the game.
We went through several revision, and I think some of them were probably closer to what those fans asked for. But in the end what we found was that when we went for that dark, gritty, grey, brown environment, we found that the environment became very monotonous over time, and Diablo is a game you spend a lot of time in, so monotony is our enemy. We also found that things like identifying players from monsters, and monsters from each other – those are very critical important elements – is really difficult when you have a very flat, colourless art style…
Watch and read the full interview here
TenTonHammer is up with a new video interview with Jay Wilson…
Learn how Blizzard hopes to capture the essence of Diablo & Diablo 2 and even take Diablo 3 beyond its predecessors in a variety of ways, not the least of which is an updated control scheme and an fast-paced approach to combat that can only be described as epic, even by Diablo terms. Get the skinny on the boss fights you saw in the D3 trailer, gather some hints on the changes in store for Blizzard’s multiplayer portal, battle.net, and see much more in this ten minute video!
The big deal to MMO gamers is that Battle.Net 2.0 will allow you to easily import and export your friends list from one Blizz game to another. Your enemies list (affectionately called the /ignore list) will also be imported. Even more intriguing, a reputation system is planned, so that your rep will follow you wherever you go.
Diablo 3 Itunes track, lissent to this sound track here.
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?id=289585961&s=143441
Incgamers gives definite features for the new Battle.net 2.0
Continue to read here: http://www.diii.net/n/689891/definite-battlenet-20-features
Also it is confirmed that Starcraft 2 will be out in 2009, so lets praise that Diablo 3 will be out in 2010 and the beta starts in 2009.
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